Fun with Perl can be had in many ways. The way I was considering and started coding of having fun with perl was :- Write a perl program that analyzed C/C++ code and "instrumented" (add extra C/C++ code) it to automagically reveal memory out of bounds, stack smashes, bad libc calls, failure to check errno, wild pointers, etc. etc. Sort of hit my funny bone to use Perl to help clean up the mess that the C/C++ designers made... (For the C/C++ lovers, I'm perfectly aware that the designers of C/C++ have created something startling clever, (nay! 'tis sheer bloody genius) that stunningly satisfies a slightly, umm, "interesting", set of requirements...) I got some way when I decided I needed to redesign and do the grammar analysis more formally. (You see for this game you don't really need to understand the C++ line for line, if you don't understand it, you just don't instrument it. I don't have redo CPP as I can come in after cpp and before the compiler. So I hope to get away with something hugely simpler than gcc) Fortunately I spotted a post on the dbi-user's from a (FWP regular) that made me aware of a CPAN Yacc - like thing that would do the grammar analysis for me. What else is out there that could make this pet project more fun? (Hmm. Template analysis could be done in an entirely seperate pass converting template code to non-template code. Nah! Why bother, I'll just ignore templates for now...) John Carter Work Email : john@netsys.co.za Private email : cyent@mweb.co.za Yell Phone : 083-543-6915 Phone : 27-12-348-4246 Death is nature's gentle way of saying, "Relax". ==== Want to unsubscribe from Fun With Perl? Well, if you insist... ==== Send email to <fwp-request@technofile.org> with message _body_ ==== unsubscribe