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Re: [MacPerl] How to build MacPerl



At 16.35 -0700 1999.08.05, Vicki Brown wrote:
>I'm confused I guess... why would you need to rebuild MacPerl to
>debug a script?
>MacPerl is an app; install it and run it.
>
>What am I missing?

There are several levels of debugging.  One is debugging a perl program,
perhaps with print or warn statements.  Then there is the perl debugger.
Then there is a perl build with -DDEBUGGING, so you can do all sorts of
nifty tricks (see TPJ Issue #12, Winter 1998), and there are specially
compiled CFM68K and PPC versions of MacPerl with -DDEBUGGING in my CPAN
site.

And there is the kind he was talking about, which is debugging the MacPerl
app itself with (perhaps?) MacsBug and the .xSYM table which contains the
compiled app's symbol table; I have that file on pudge.net.  I don't know
if it is necessary for hum to debug at that level, but if he wants to, more
power to him.  :)

-- 
Chris Nandor          mailto:pudge@pobox.com         http://pudge.net/
%PGPKey = ('B76E72AD', [1024, '0824090B CE73CA10  1FF77F13 8180B6B6'])

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