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Re: [MacPerl] YourMines (KTools.pm)



>-- A while later: --
>
>I just did it.
>
>  http://www.macperl.com/depts/Code/_kpreid/Sprite%20Demo.sea.hqx

Wow! Instant tutorial!  Very cool.  There is the occasional flicker, and 
once in a very long while a rather expectant pause.  So you're probably 
right about this being better as an external library, which, alas, I'm 
not willing to write.  However, there are a couple popular (and free) 
sprite libraries for the Mac, and one of them might be coerced into 
service, if the need arises, which it hasn't (yet)

Let's see: sprites, player interaction, physics, collisions...  I'm 
working on the Perl Planetarium...  Can you say "SpaceWar?"  Beats the 
pants off Perl games on Unix!

--B

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