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Re: [MacPerl] YourMines (KTools.pm)



Kevin Reid <kpreid@ibm.net> wrote:
>  http://www.macperl.com/depts/Code/_kpreid/YourMines.sea.hqx

Okay, so I'm overly curious.  I took a look into KTools.pm to see what 
you're doing there.  Nifty stuff.  Easily generalizable, if not general 
already. Nice conditional use of Colorgamma.pm (for those of us who have 
it).  Are you planning to document this module so others can use it?

#--------
Complete non-sequitir: (well, not complete, as the topic is still games 
written in MacPerl).  I'd like an opinion on sprite animation.  Can it be 
done smoothly from within MacPerl, or should it be done with an external 
library?  If the latter, would an interface to Apple's DrawSproket be 
interesting (a combination of DrawSproket and calls to Quicktime could 
conceivably be made to do duty as a highly advanced sprite engine (parts 
of which are already implemented in Quicktime).  I can think of at least 
TWO popular libraries in C that might be coerced into duty.  Of course 
the ideal way is a pure Perl solution.

--B

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