Kevin Reid <kpreid@ibm.net> wrote: > http://www.macperl.com/depts/Code/_kpreid/YourMines.sea.hqx Okay, so I'm overly curious. I took a look into KTools.pm to see what you're doing there. Nifty stuff. Easily generalizable, if not general already. Nice conditional use of Colorgamma.pm (for those of us who have it). Are you planning to document this module so others can use it? #-------- Complete non-sequitir: (well, not complete, as the topic is still games written in MacPerl). I'd like an opinion on sprite animation. Can it be done smoothly from within MacPerl, or should it be done with an external library? If the latter, would an interface to Apple's DrawSproket be interesting (a combination of DrawSproket and calls to Quicktime could conceivably be made to do duty as a highly advanced sprite engine (parts of which are already implemented in Quicktime). I can think of at least TWO popular libraries in C that might be coerced into duty. Of course the ideal way is a pure Perl solution. --B # Fungal Parataxonomy Mycology Information (Mycoinfo) # Webmaster, Staff Writer **The World's First Mycology E-Journal** # <mailto:webmaster@mycoinfo.com> <http://www.mycoinfo.com/> # # First they ignore you. Then they laugh at you. Then they fight you. # Then you win. --Mohandas Gandhi ===== Want to unsubscribe from this list? ===== Send mail with body "unsubscribe" to macperl-request@macperl.org